6-8 Week 3 - Events B - R1
6-8 Digital Literacy Curriculum (CS&IT) • 16m
Welcome to lesson three of the CS and IT Curriculum for 6-8th grade students. This is part two of the previous lesson, so you will not need to redownload the files if you still have them. However, if you need them, you will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.
🎯 Learning Objectives:
Master the coding concept of events and event handlers
Recognize real-life events and their impact on situations
Create event handlers to trigger diverse actions and outcomes
Understand the significance of events while playing Minecraft
🏫 Guiding Ideas:
In this engaging unit, students will delve into the vital world of events and event handlers in coding. They will witness how these concepts extend beyond programming languages through a captivating unplugged activity showcasing cause and effect. Transitioning to MakeCode in Minecraft, students will practice using events and event handlers. The unit culminates in a student project, allowing them to showcase their newfound knowledge and skills in handling events creatively.
🎒 Student Activities:
Lesson A: Introduction to Events
Lesson B: Coding with Events
Lesson C: Linking Events
Lesson D: Get Creative with Events
📚 Performance Expectations:
Each lesson offers opportunities for formative assessments to gauge students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).
Let's embark on a fascinating journey through events and event handlers, empowering students with essential coding knowledge and real-world applications. 🌟
Supporting Files: https://epsilonlearners.com/wp-content/uploads/2023/07/6-8-Week-2-Events-and-Event-Handlers.zip
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