Welcome to lesson two of the CS and IT Curriculum for 6-8th grade students. You will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.
🎯 Learning Objectives:
Master the coding concept of events and event handlers
Recognize real-life events and their impact on situations
Create event handlers to trigger diverse actions and outcomes
Understand the significance of events while playing Minecraft
🏫 Guiding Ideas:
In this engaging unit, students will delve into the vital world of events and event handlers in coding. They will witness how these concepts extend beyond programming languages through a captivating unplugged activity showcasing cause and effect. Transitioning to MakeCode in Minecraft, students will practice using events and event handlers. The unit culminates in a student project, allowing them to showcase their newfound knowledge and skills in handling events creatively.
🎒 Student Activities:
Lesson A: Introduction to Events
Lesson B: Coding with Events
Lesson C: Linking Events
Lesson D: Get Creative with Events
📚 Performance Expectations:
Each lesson offers opportunities for formative assessments to gauge students' progress and understanding. For specific guidance, refer to the Assessment Guide (found under Supporting Files).
Let's embark on a fascinating journey through events and event handlers, empowering students with essential coding knowledge and real-world applications. 🌟
Supporting Files: https://epsilonlearners.com/wp-content/uploads/2023/07/6-8-Week-2-Events-and-Event-Handlers.zip