Welcome to lesson two of the CS and IT Curriculum for 3-5th grade students. You will find an overview of the lesson below and a link to download the resource files at the bottom of this description. Simply click the link to download the Zip file and then extract it.
🎯 Learning Objectives:
-Master basic navigation in Minecraft: Education Edition
-Familiarize with Code Builder and MakeCode blocks
-Test and code the Agent for dynamic gameplay
-Apply sequencing in coding to complete tasks
-Cultivate a coding mindset
🏫 Guiding Ideas:
Step into the captivating Animal Research Center (ARC), a place where students delve into various biomes to explore the wonders of wildlife and the challenges they face. Equipping students with essential tools, they venture into the field to interact and learn about wild animals!
🎒 Student Activities:
1️⃣ Minecraft Eye Fitness Test
2️⃣ Minecraft Navigation
3️⃣ Meet the Agent!
4️⃣ Agent Move!
5️⃣ Agent Move Up!
🌟 Bonus Activity: Advanced Simulation
📚 Performance Expectations:
Students should confidently answer key questions:
1️⃣ What keyboard key summons your Agent?
2️⃣ How many steps of pseudocode solved the Bonus Activity?
3️⃣ What does "On chat command" do?
4️⃣ How did learning Agent's movement directions aid in Lesson 1?
📝 Formative Assessment:
Use these questions to gauge students' understanding of the lesson's knowledge and skills. Find a printable version in the educator's guide's end section. Let the coding adventure begin! 🚀
Supporting Files: https://epsilonlearners.com/wp-content/uploads/2023/07/basic-moves-the-agent_2790-1.zip